![]() ![]() Melee will be used, but only if the enemy gets close enough on their own. Note that they won't ever use their secondary unless they're downed, and that only lasts something like 3-5 seconds. Because of this, you might also consider the Supra - same as with the Dread (Stalker using that is an extremely dangerous foe). If a weapon works well when enemies are using it, it'll work just as well on your specters. Examples of things that work well are Opticor, Tigris Prime and Dread. Just bear in mind that no mods will apply, so anything that relies on crit mods or has middling status won't work too well. I use each of my 4 types for a different loadout so that I can pick whichever one suits the situation. They're so good, and they're so easy to get. Your specters can go melee Ogris and not even notice. No AI unit ever takes self damage - both enemy units and yours alike. Guys I barely use specters and I have a question - do they take self damage? Can I make a bramma or ogris specter? Its only weakness is that it tends to eat ammo quickly, but in the hands of a specter. And Astilla has one of the highest status chances among primary weapons, dmg leaning towards slash to proc bleed, fast fire rate, good accuracy, explosive rounds to deal with crowds, and guaranteed impact procs to cc. ![]() Given a little time, she can clear a boarding party all on her own if they spawn close to where I told her to stay. Nowadays, I can take care of myself in terms of energy and health, so I use Octavia and Astilla when I'm heading out to veiljack. Arca Plasmor deals respectable dmg at decent levels, punch through for crowds, and great cc procs for when the dmg starts to fall off. I went with Trinity and Arca Plasmor when I was a newer player since I valued support more back then. Especially with the costs for making those higher ranked specters. As for my specter loadouts. Because of this, I don't see much of a reason to create anything other than a vapor specter. As enemy levels rise, it becomes harder for your specters to deal damage since their stats scale directly with the enemies' levels. ![]()
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